Cisco is the sixth son of a poor noble family, with a quick tongue and a reasonable wit. He has heard rumours of an elite criminal organisation called The Crimson Cloaks. They are said to be elite noble thieves with connections to the Vercelone thieves guild. Cisco has grown tired of the life of a poor noble and has fallen in with a rabble connected to the guild. He wants to prove himself so he can formally join their ranks.
A local thieves guild crew boss called Baracello Spezolito asks Cisco to rob a pawn broker called Gabriello Ponza. His shop is called Ponza’s! Guido has been showing Cisco the ropes and believes he is ready to pull a job.
Cisco goes wandering around to Almudena Vec’s statue in the Piazza. At the square there are nobles, merchants and commoners.
He decides to attempt to acquire a valuable item to pawn at Ponzas from a group of nobles. He introduces himself to three ladies of Vercelone; Sienna Publico, Marcella Tercio and Sabrina Tucci. He claims to be Giovani Von Pompodoro a rich tomato merchant from the out of town.
Sienna, who appears to be the wealthiest of the group, wearing the most jewelery, is his focus and she is soon quite charmed by the dashing rogue. He invites them to get out of the sun and ushers them to La Luna Bella, an expensive bar on the piazza. He seats them at a table and spends a ten gold on a couple of bottles of wine.
With an imperceptible gesture, Cisco scatters a fist-full of ball bearings and makes their waiter fall over in a clatter of crystal goblets and wine bottles. Perhaps fuelled by desire for Sienna outweighing his good sense, Cisco knocks her purse onto the ground as he attempts to steal from it. His hand touches her leg and her eyes flash scandalously. She waits, with bated breath. He mutters something incoherent, his glib tongue momentarily failing him in the face of her unexpected passion. The moment is lost.
Her heavily armed guard intervenes, reminding her of some previous appointment and she leaves in haste. Perhaps even a little flushed. Her friends follow. Cisco notices that she has forgotten her purse in her haste. Being a gentleman, he robs the purse.
Inside he finds fifty gold pieces and a Publico family signet ring worth 10gp. Or far more to the right buyer.
Scene: Spying and Scheming
Watching unobtrusively from behind a chimney pot on a nearby rooftop is a small pair of brown eyes. These eyes are attached to a small figure perched in the shadows. This is Brindle Shadowhand a rock gnome street urchin. He watches in awe as Cisco weaves between skill and chaos. Brindle scurries down the side of the building into a darkened alley way and appears in front of Cisco.
“Can I see the ring?” asks Brindle.
“How do you know I have the ring?” replies Cisco, startled but still dodging the question.
“I was watching you from the alehouse roof” smiles Brindle.
“I don’t like you spying on me little man,” responds Cisco in a vaguely menacing tone.
“Don’t call me that!” bristles Brindle, his face reddening. “You better take me seriously! Do I amuse you? Do I look like a clown to you?”
“Woah! Brindle calm down,” Cisco ushers him into a nearby alley and out of view. He hands Brindle the ring.
Brindle’s eyes go wide at the sight of the platinum signet ring. He produces a magnifying monocle and inspects it closely.
“We could sell this for far more than it’s worth, or maybe try a spot of forgery!”
“No, we can make more with my scheme at Ponza’s…” Cisco disagrees thoughtfully.
Brindle’s curiosity is peaked, “So how do we go about ripping him off?”
Absorbed in bickering and scheming, the tiny fellowship of two makes it’s way to Ponza’s! pawnshop. Their conversation often lapses into a familiar pattern, dreaming of the dashing life they will lead as members of The Crimson Cloaks.
Scene: Ponza’s
The sun is low in the sky, casting long shadows between shafts of golden light when they reach Horseblood Lane. They decide to enter separately pretending not to know each other with getting the lay of the land.
The reinforced door opens into a small room, with a large counter blocking access to many shelves. They are packed with all manner of merchandise. A guard sits on a high stool between the door and the counter. His glare is hostile but bored.
The proprietor Ponza himself stands behind the counter. His suspiciously jet black hair is coated in oil, his sallow skin is pox marked and beaded with sweat. He is quite fat. Large rolls of flesh waggling as he moves. His demeanour is calm but his eyes promise violence. The unwashed odour of Ponza and his guard complement the musty small of the dust covered shelves. Ponza nods to the guard and scratches his nose as Cisco enters.
Cisco presents the ring with a flourish and a torrent of flowery language. Unlike the noble ladies in the piazza, Ponza is unimpressed. Ponza is not a member of the guild and has no intention of offering favourable fencing terms.
“Yeah I’m sure some fancy jeweller in the noble quarter would give you a nice pouch of gold for this molto caldo bambino, but I don’t need that kinda heat. In Horseblood, it’s worth twenty silver.” Cisco decides to keep the ring hoping for a better deal.
The haggling has been far from futile though as it has given Brindle time to enter quietly, observe and investigate. He sizes up infiltration opportunities, calculates the ages of the eclectic bric-a-brac and deduces the best infiltration points. Then a stolen calligrapher’s pen appears in his hand and he sells is to Ponza for a modest amount. All the while he observes.
Then he greets Cisco and they enjoy some light hearted banter in the shop. The guard bores of this show quite quickly, shakes his head and goes into the back. Presumably the pair seem a higher threat to his good humour than to Ponza’s safety.
Eventually they move outside into Horseblood Lane. They agree that their next move should be to follow Brindle’s plan to use the ring to forge documents.
Scene: Daylight Robbery
Two hooded figures step out of the shadows. They are well armed and have weapons drawn. Their leader speaks in an exaggerated gravely voice, “Give us everything you’ve got and we’ll let you live.”
They grin at each other, finally some action. Brindle’s shortsword flies from its scabbard like a blur and stabs the leader. He screams in pain and staggers as the gash causes massive bleeding from his gut. Barely seen, Brindle’s left hand flips his dagger from a hidden sheath and jams it deeply into the leader’s groin. The pain is extreme sending his assailant into shock. He collapses to the dirty cobbles in a pool of blood.
Like a striking cobra Cisco’s rapier blade pierces the other bandit’s kidney. Blood flows freely drenching his shirt and trousers as he collapses. In moments both are dead and the pair drag their bodies into a nearby alley.
The would be muggers are well equipped. Brindle and Cisco strip them bare and divide the spoils evenly taking their studded leather, shorts words, daggers, crossbows, silver and other assorted valuables.
Scene: Cat Burglars
They move a discreet distance from the corpses and stash the valuables. They still need to complete the theft and decide to wait for nightfall before they strike.
They scan the nearby buildings and rooftops looking for a suitable weak point to exploit. Brindle’s mind has been feverishly working to deduce how Ponza might act and think, and where he might slip up. This effort is rewarded as he correctly calculates that there must be a hinge on the bars of the third floor window to allow Ponza to feed his cats.
It takes little effort from either of them to scamper stealthily up the side of a nearby the building and cross over to the window. And there it is. A chink in the shop’s armor. A hinged set of bars over a dormer window, protected only by a simple padlock.
Cisco and Brindle grin at each other, perched on opposite sides of the window. Nothing can possibly go wrong!
Date: Saturday 13th June 2026 09:00 - 14:36
Campaign: The Peering Eye, Rogue Element Campaign
Previous Rogue Element 27 Log, Prep Rogue Element 28 Prep Next Rogue Element 29 Log
DM: Hunter
Players: Dave Rodrigues, Lou Melville
Characters: Valerio, Verity, Eidolos, Bricktop
Party: The Rat Pack
Start: The Dragons' Rest, Belview — Week 17 Charday afternoon
End: Remorhaz lair, Greydot Mountain — Week 18 Draíday afternoon (approximately +6 days of in-game time over the session, covering a late-Charday departure from Belview on horseback to Nestle, a day's prep in Nestle, and a three-day ascent of Greydot Mountain)
Talamh Calendar: Week 17 → Week 18 Gold Autumn, Year 521AK. Charday (Week 17 — arrival in Belview, audiences, late-afternoon departure on horseback) → Sunday (Week 17 — overland night-and-day ride along The Cleave River road) → Moonday (Week 18 — arrival at Nestle in the evening, goat-stable, Jebediah Sinthrop, herbalist, hire of Halla Ironshield, departure at first light) → Cogaday (Week 18, Mountain Day 1 — valley) → Croíday (Week 18, Mountain Day 2 — the dangerous pass) → Draíday (Week 18, Mountain Day 3 — ascent, blizzards, Remorhaz fight, the key).
In the dim back parlour of an inn they had not paid to enter, the Rat Pack found themselves welcomed by name into a town they had never set foot in. The teleport from Grimspur should have set them down inside Beltorc Keep; instead a calm dwarven woman holding a humming brass rod redirected them into the common room of The Dragons' Rest. There they met Cyrus Beltorc, thieftaker general of Belview, who took their measure. Later they met Lord Mattis Beltorc himself, heir of the duchy and master of Túr Tiarnán. Wine was poured, the local Shaleshine vodka was rough and characterful, and over the course of an afternoon Mattis gave them much. He identified Greydot Mountain as their target, he suggested the best route, the listed the many hazards, his described his own DéDannan research, and offered to amplify their DéDannan Scanner tenfold at Túr Tiarnán — and all of it free, save the answer to a single question: where, exactly, would the wreck be? Valerio read him for what he was. The party gave him the broad shape but held the rest.
By sundown there was bad news as well as good. Half an hour before Jason Poundsworth could reach the Belview goat-stable, every mountain goat in the town had been rented for a week by an unnamed factor through an intermediary. Someone meant to slow them down. They left Jason Poundsworth in Belview to broker the Roc Egg sale, through either the Sliabhán embassy, the academy or the merchant-priests of Tionscail, and they rode south on horseback through the cold night down The Cleave River road. Two days later, in the evening of Moonday, they came to Nestle — a huddle of stone houses on the river — and inside The Iron Shield Inn the few faces turned and weighed them and decided they were either mad or had serious money. The party were both. They healed three sick goats so the stable-keeper would rent to them, hired the second-best guide in town — a furious dwarven ranger named Halla Ironshield who would not take less than the rival's rate of fifty gold a day — bought stamina-drugs and a some recreational opiates from a human herbalist called Delia Torcedor, and rode out at first light through valley and pass on the wide blue-furred backs of mountain goats that did not appear to care about any of it.
Three days later, halfway up Greydot Mountain, a thirty-foot Remorhaz erupted out of the ground and tried to swallow Bricktop whole. He managed to stay lodged in its maw. Two young ones came up behind it; the party put down the adult — Valerio's whip smashed through its eye and out the back of its skull — and the young ones burrowed and ran. In the still-hot bulk of the dead worm's lair, Eidolos cut its belly open, found nothing, slumped against the corpse in disgust, and felt a small piece of copper jam into the back of his neck. It was an ancient guardian's badge with a DéDannan inscription that read Baile Ocht Eochair Chopair — Baylioch Copper Key. The Rat Pack ended the session warming themselves against the cooling carcass of the thing that had tried to eat them, the key in Bricktop's pouch, the wreck one day further on, and somewhere on the longer route around the mountain a rival expedition that thought they were ahead.
World Details
Plot Points
NPCs
Loot
Arrival in Belview — Teleport Redirect to The Dragons' Rest
The first surprise of the afternoon was that they were not at the Keep. The destination they had paid for was the circle at Beltorc Keep; the destination they got was the back room of The Dragons' Rest. Across the demesnes of Torc Aligned Noble Houses, and nowhere more reliably than in The Duchy of Peaks, the host of a noble destination circle knew in advance who was coming, identity having been negotiated as part of granting access; and for guests of standing, the destination was very often redirected somewhere convivial as a courtesy. Wenna Stoutkettle had a brass rod and a friendly smile. The party did the rest. Lord Mattis Beltorc and Cyrus Beltorc would each be along, in their own time, to welcome the Rat Pack in person.
Cyrus Beltorc Takes Their Measure
The first real local they met was not the Marquess but the Marquess's hammer. He was perfectly polite about it. Nobody in the tavern moved to ask why he had wandered over, but everybody in the tavern knew. Cyrus Beltorc stayed three sentences longer than courtesy required and four sentences shorter than a confidence demanded, and withdrew. The party took it as the warning it was.
Audience with Lord Mattis Beltorc — at The Dragons' Rest
He was perfectly hospitable. The wine was excellent. The Shaleshine was rough and characterful. He had the kind of friendly intelligence that makes the listener feel listened-to, and what he gave them — the route, the hazards, the mountain, his own work — was real. And when Valerio walked out of the back parlour he turned to Verity and said, in essence: he gave us a lot, he wanted us to give back, and what he gave us was real. The collaboration was on offer. Something else, less defined, was also on the table.
Jason's Intelligence and The Belview Academy Deal
He had teleported to Belview unprepared and walked out of it with a marketing partnership, a research collaboration he might or might not accept, two emergency scrolls of Leomund's Tiny Hut, the local vodka about to be remade in his name and a sweet blue variant about to be made in his friend's, and a thieftaker general filing him under quiet watch. He had been in Belview for less than an afternoon.
Overland to Nestle — Two Days on Horseback
The road south was easy. Two days of riding through cold that their gear could handle, on a road the Beltorc thieftakers had made safe enough that the Glic's whims did not turn against the party once. They camped, they kept watch on rotation, they thought about Lord Mattis Beltorc and about who had taken the goats. They did not, on this leg, think about Jason Poundsworth as often as they should have. The mountain would teach them.
Nestle — The Goat Stable, The Iron Shield, the Herbalist, the Guide