The Peering Eye

The Duchy of Stormhaven

Storm haven is a Mome Duchy in the Kingdom of Bigany.
It is famous for great trading houses, privateers and legendary revelry.
Despite being the original seat of Mome power many lesser houses thrive here.
The Houses of Maersk, Hunt, Swift and Norfolk are the most romanticised and dangerous.

Noble Houses
Duke Carrington Mome II (Seat City of Stormhaven, County of Deepford, Duchy of Stormhaven) – (Father assassinated)
Count Worthington Evergreen X (Seat City of Bywater, County of Farmfield)
Count Eglington Onasis (Seat Town of Durban, Count of Lakewold)
Count Wayland Swift II (Seat Town of Karst, County of Swiftshire)
Count Montgomery Trask III (Seat Town of Sweetwater, County of Downton)

This duchy used to be the wealthiest and most powerful Mome such in the Kingdom due to the trade through the ports of Bywater and Stormhaven.
The shipyards of Bywater produce a large number of advanced ships benefiting from the concentration of expertise in the city and the proximity of the wood supply in the Beastwoods.
They also produce a wide variety of high quality carpentry and wood sculptures.

The city of Stormhaven hosts the largest Uisce temple outside of the capital.
Many regard it as the true home of the Uisce faith.
This temple lies on the sea floor in Stormhaven Firth, the narrow inlet leading to the city.

The Bigany Navy’s largest base is in Stormhaven.
This is where the greatest number of Navy ships and privateers are stationed.
There are considerable Naval bases in Bywater, Karst and Durban is as well.

Captain Wycliffe “Stormcrow” Hunt

A notorious privateer and infamous reveller. Many fear his wrath, more crave his gold and few share his rum.

Beware the Stormcrow and The Seawolf.


A Mome Duchy in the Kingdom of Bigany. Famous for great trading houses, privateers and legendary revelry.

Despite being the original seat of Mome power many lesser houses thrive here. The Hunt, Swift and Norfolk being the most romanticised and dangerous.

Places of Interest

Borkin Island
Borking is known for fishermen, crustacean harvesters, beachcombers, pirates, and Sahuagin.
The island large but very shallow and suffers terribly in storms.
There is no decent deepwater harbour. There is one passable harbour on the northeast coats called Gambit harbour.
Gambit is named for the bets that locals take on whether the sand currents will beach any moored vessels.
Smaller pirate vessels dock there regularly for illegal trade, but they do not stay because Borkin is too close to Karst Navy and the Sahuagin.
The biggest resource is a local crustacean that resembles a cross between a crab and a lobster called a borkin. They are delicious.
They locals delight in calling them Borkin borkins and they are harvested for miles when the tide is out.
There is a tall lonely keep on the highest point of the low island called Wayland’s folly, which acts as a lighthouse.
When Sahuagin attack the islanders flee to either Gambit or Wayland’s folly

Randals Mill

The outpost is in a simple hamlet with a mill, an inn and warehouse, a farm, a few houses and a small dock for small fishing boats. It is ten miles from Karst on the western shore of Hunt Bay. It is at the top of a 40 foot cliff and has both a switchback stair and a winch to allow access to the top. The settlement is will protected from storms  There are about 30 people living here. 

The inn is called The Hum and Drum and is a modest affair with six bedrooms and a common area. It is not very clean and the food is not great but it is not dangerous.

The barman Case Notower is a sea elf who was injured in battles long ago.

The Seawolf

Captain Wycliffe Hunt's ship.

Chapter 0 - Prologue

Captain Hunt was granted a privateer charter against illegal shipping from Freeport, Torland,  Honoria and Elledrin. 

This charter extends to all pirate and foreign military activity as well as any aggression from undersea forces.

Sahuagin raids have increase along the coast. Captain Hunt has been assigned to investigate.

The Seawolf attacked a pirate vessel called ‘Blood and Death’ in Duke’s Bay as it passed the lighthouse at Duke’s Tower. The battle was ferocious and the The Seawolf took heavy casualties and was severely damaged. They lost several crew members including the Ships mage and several marines. However they gained a lot of booty and several blackpowder heavy weapons. Captain Hunt has brought the pirate Captain Jarek Quicksilver and his first mate to face the Kings justice in Stormhaven.

Chapter 1 - New Recruits

Scene: New recruits 

Captain Hunt gives a speech, kinda hoping for a troublemaker to make an example out of.

Hunt is a well spoken Mome leader who is used to respect and is menacing when he is not obeyed.

“I’m not the kind of Mome you may be used to.” 

“There is always one who thinks he’s a better man than I, is it you?”

“I will keel haul anyone who disobeys an order.” 

No on his foolish enough to talk back to the captain at this point.


Scene: Introductions

Commander Mearsk introduces the Crew and assigns duties and quarters. 

A questions is asked by Caleb, “What happened to the previous mage…?” No answer is forthcoming.


Scene: Sail out of Stormhaven

Its on a cold windy day. The seas are rough. It is time to adjust to sea sickness.

Caleb and Guathak have a rough time of it, but the triton, the Uisce priest and the sea Elf have no problems. The Giff officer revels in the roll of the sea.


Scene: Shark Tail

The ship is being trailed by something in the water – often this is a dolphin school playing. This time it is sharks. Missile fire is of limited effectiveness but eventually works. Once a couple are killed the rest stop following. Could they be Sahuagin spies?


Scene: Navigation and assignments

Vaygo and Caleb work to Navigate the ship. Anemos joins in using magic to speed the ships passage.

Commander Maersk assigns them their duties. The speed to the ship is also heavily dependent on the luck of the winds. They make a huge difference to ship speed and they get to their destination incredibly quickly.


Scene: Misty Isle

It’s shrouded in mist, but you can just make out shapes. Captain will only stop for a couple of hours to get a better tide because the ship must get to Borkin Island. Caleb deduces that there’s something strange going on with Riekan Point.


Scene: A strange attack

The new recruits go ashore at Misty Island. They are attacked by phantasms of their past. Two hobgoblins in Torlandish armor, Two wolves, Two Sahugain. These are being formed from nothing out of their fears and actively disbelieving these illusions does not seem to be enough to prevent them from being affected. There is a presence that doesn’t want them there. So they leave.


Scene: Arrival at Borkin.

Its a rainy cloudy day. They land at Gambit via a rowing boat. 

The town is locked up tight. They are attacked by a Sahuagin patrol. It is a tough fight but they emerge victorious.

Chapter 2 - Dragon Turtle Gambit

Scene: Borkin Island 

Several Sahuagin manage to infiltrate the village of Gambit and the townsfolk aided by the party fend them off.

They meet in the tavern “The Sanddodger’s Rest” (It has a picture of a quaint village inn called “The Borkin Borkin”) and plan the defence.

The town is defended by a wooden palisade on land and by a massive chain net across the harbour mouth. This net was supplied by the Royal Navy and it is raised by a pair of winches. There are about a dozen buildings inside the palisade including the tavern. James Mattock, a dwarf with black leather and an eyepatch is their leader.


Scene: Gambit

The Sahuagin attack in two waves a couple of times falling back each time.

On the third attack a sea elf releases the winches that hold the net and the Sahuagin force enters the harbour.


Scene: Dragon Turtle

The Sahuagin have managed to enslave a Dragon Turtle.

It bursts into the village from the harbour tearing down the winch and engulfing the town in a cloud of steam. 

It is barely controlled and seems ready to turn on its captors kill some and flee the battle.

The battle is ferocious, in the midst of it Gauthak and Vaygo jump onto the Dragon Turtle’s back and kill the Sahuagin Priestess controlling it and then the beast itself.

Chapter 3 - The Battle of Borkin Island

Scene: Skirmishes on The Beach

The Captain signals to the party to leave the village and head to the lighthouse with survivors attract Sahuagin patrols. The ship then opens fire on those patrols with bombards - which are extremely effective. There is a vicious battle with Sahuagin before they are driven off. Vaygo suspects that they are still tailing the the group.


Scene: Bombard Balls

Gauthak catches a bombard ball to protect the party. Bombard fire is very dangerous to friendly troops.

The bombards obliterate two groups of twelve sahuagin, the party surives but just barely.

The party make good use of spells particularly Caleb’s ice knife and Anemos’ Thunderwave. Vaygo uses fog cloud to break off battle direct bombard fire.


Scene: Congratulations

They return to the ship to rest and the Captain praises their efforts. Over 60 sahugain have been killed and they have taken no losses.


Scene: Dick The Drunk

They track Anemos’ brother Richard Trask to Gambit where they speak to James Mattock about him and then head to The Borkin Borkin (an inn on the coast on a small rise with a short cliff).

Richard Trask is a useless drunk who is filthy rich, a marquis and heir to the County of Downton. He looks like Anemos but shorter and stupider. The villagers call him Dick The Drunk. Ran out of the building in a panic.


Scene: The Sea Devil Baron

They are ambushed by a Sahugain Baron and his retinue. The Baron defeats Gauthak but it badly injured in the fight and so he flees from the party, jumping out the second storey window into the sea.

Caleb knocks him unconscious with a silver falcon critical and Gauthak retrieves the body. Anemos is eager to interrogate him.

Chapter 4 - War and Piracy

Scene: Sahuagin Rescue Attempt

The Setesh sends the others away because they are faffing around and he wants to interrogate the captive in private.

A group of sahuagin attack in an attempt to reduce the Baron. Anemos uses a huge Thunderwave (maximised and channel divinity) to blast them all out of the inn and then Caleb takes one down with a Silver Falcon. The rest are dispatched quickly.

Anemos smashes the Baron’s foot with his hammer. He loses consciousness so Anemos wakes him.


Scene: Ginesh Hearteater

They let the Baron suffer from drying out (exposure) to exhaust him for questioning. His name is Baron Ginesh Hearteater. He is in charge of the forces raiding the coast. The Sahuagin Queen Tarlga has converted to worship of Eirleach (Slaughter). There was been a short and bloody civil war between rival sects. The High Setesh (a sea elf from Mirala) didn’t send sufficient support. He suspects that her racism towards Sahuagin was the reason for this.

They have taken dozens of slaves back to their raiding camps, to be worked to death, played with and eaten. One of them looked like Anemos. He remembers because he was particularly irritating and loud even after capture. The Baron and his men were looking forward to torturing him. 

He claims that is likely that there will be more counter attacks to either rescue him or retrieve his body, a war party that looses their Baron will suffer greatly and be torn apart by other Barons men. There are two hundred Sahuagin under his command including a dozen spellcasters priestesses and shaman. The spell casters have rituals and potions (Rashok’s Green Oil) to allow survival underwater. 

He says Tarlga wants dominion over all of the Bigany coast and to destroy the Uisce Temple in Stormwatch. She is in the capital city. 

They swear on their gods not to kill him for 7 days if he shows them how to harvest the oil. They learn to harvest the green oil so they can go underwater. They also get two portions of the Barons oil for themselves.

They discuss the terms of returning the baron. Three months cessation of hostilities and the return of Marquis Richard Trask V.


Scene: The Exchange

There are hundreds of sahuagin at the exchange and The Seawolf prowls around within bombard range.

The sahuagin lead out Dick and the party lead out the Ginesh. The exchange happens peacefully.

The Sahuagin leave the area and return to raiding, the attack on Borkin is at an end.


Scene: We Need To Talk About Richard

Dick informs Anemos that he swallowed the county signet ring every morning to keep it out of sahuagin hands. He is terrified and chastened after his ordeal.

They go back to the inn where Anemos gives him a scarifying lecture. Dick will probably not be killed for stealing the ring.

They are nephews of the count who has no heirs and his is useful to him as a child maker. If Anemos remains in the church and continues to renounce his claim. Richard could be the next Count of Downton.


Scene: Mysterious Ship

The Seawolf sets sail for Karst. A dark ship is seen at night but quickly disappears (Some of the crew whisper fearfully about The Black Heart). The captain stands down the alert and then invites them to have a brandy in his quarter. This is not the first time that this ship has been spotted. Captain Hunt is almost impossible to read, the crew never want to play cards with him, but he seems in the verge of sharing something. Hunt is more regretful than fearful. Then he composes himself and the moment passes. He does mention that he has seen it more frequently since Balthazar died. He also makes an odd passing reference to Caleb’s ‘people’ and watches him closely for a response. Then pirates attack!


Scene: Pirates!

A pirate attacks The Seawolf but when she raises her flags and fires her bombard’s their captain realises his mistake and it tries to flee. The Seawolf immediately gives chase. The fleeing pirate vessel is “The Bloody Coin”. 

Anemos uses gust of wind to catch up while Caleb attacks the helmsman with silver falcon. This allows them to rapidly gain on the fleeing vessel. Then the cannons roar and she is badly damaged. 


The Seawolf crew grapples and board The Bloody Coin. Anemos casts thunderwave. Captain Hunt grabs a rope, kicks a winch and goes flying up in the dark rigging above. Moments later he is seen flitting between the rigging along the yardarm. Then he drops behind the enemy captain and he smashes his head with the pommel of his smoking skull rapier. 


Caleb acrobatically leaps into the enemy’s midst and attacks the first mate with shadow blade and shield. A single combat is engineered by The Seawolf crew eager to see this battle. Caleb is knocked unconscious by William Morris but Anemos heals him with a word and he lashes out with a silver falcon strike, claiming victory form the jaws of defeat.  Caleb takes William Morris’ Black Dragon-skin Belt with a Mithral Belt Buckle as a trophy of his victory.


The battle ends soon after.  Most of the enemy crew are dead but Hunt orders that a select few are taken prisoner. The Captain (Martin Pike) and First Mate (William Morris) are taken to be hanged in Karst for piracy and treason.

Captain Pike used to sail with Red Black Jack Jake Jade Beard.

Chapter 5 - Drugs, Visions and General Mayhem

Scene: Pirate Attack Aftermath

The party finishes the last few pirates and the rest surrender. They search for booty and discuss whether to scuttle the ship or keep it.  The captain asks Anemos and Caleb for suggestions. Many plans are discussed. Several members of the pirate crew are tortured by Wycliffe and Harmon Phillips, until they disclose their pirate smuggling base location. Captain Hunt dispatches the party to raid the settlement, kill the pirates and recover their supplies.

He watches their progress through a scryglass. He doesn’t seem to care how they get the treasure and supplies as long as they succeed.


Scene: Slam Fuelled Vision

Anemos, Gauthak and Vaygo examine the cargo. They find Sloop, Cockerel and Slam.

Gauthak takes a tiny taste of the strongest of these, Slam. He feels a surge of euphoria. This seems potent! Using years of medical knowledge, Anemos encourages him take the most substantial dose that will not kill him. Gauthak starts tripping balls almost immediately. He is overcome with euphoria and filled with energy. He starts hallucinating that Uisce is telling him to conquer her foes in the sea. He is absolutely convinced without a shadow of a doubt that this is a vision from Uisce and he charges up the stairs from the cargo hold and leaps into the sea. He starts attacking the water with his greataxe. Anemos is very pleased.


Scene: Shark battle

Vaygo and Anemos join the rest of the crew on the deck looking dow at the Goliath hacking away at the water trying not to drown. Then the sharks attack. Gauthak is not in any state to defend himself, having only learned to swim a few days previously and not having learned that you can’t effectively attack creatures in the water with a great axe, let alone swim well last the same time. The sharks start taking chunks out of him and he cannot retaliate.

Vaygo leaps off the side of the ship and trident downwards plunges towards the water to attack a shark.

Vaygo being a triton is well adapted to underwater combat and soon turns the tide of the battle. His trident is well suited to fighting sharks. He also spies a sahuagin on the back of one shark using it as a mount. It seems that the shark attack is not a co-incidence, perhaps they are being tailed by the Sahuagin, perhaps this is a scout sent by the sahuagin warlord Baron Ginesh Hearteater.

Anemos uses the power of Uisce to magically drown the sahuagin. It comes as a shock to the amphibious warrior that his ability to breath water has ben revoked. While his is puzzling over this, Vaygo thrusts a spear through his neck. Caleb joins them on the deck and sends a shark to sleep this has an odd effect because sharks cannot sleep, so it simply floats away harmlessly. Then he uses his magics to start bladesinging, conjure a shadow blade and leap into the water to attack the sharks. His dive is spectacular and even impresses the battle hardened privateer crew. Anemos monitors the battle and decides not to waste any more magic on it, happily taking effective potshots as the occasional shark head.


Scene: Mighty Feats

Soon the battle of over but Gauthak looks wildly around for more fires to conquer and starts to swim slowly after a fleeing shark. He will never catch it and will die of exhaustion if he is not stopped. No one wants to try to stop Gauthak. At 8’2” and 490 pounds he is seen as a massive and unstoppable force.

Caleb cleverly persuades Gauthak that he can conquer the seas by pulling the ship. Gauthak now believes that Caleb is the voice of Uisce. The suggestion of course make almost no sense but that doesn’t matter to the drug addled mind of Gauthak Kalagiano which was not a cognitive powerhouse before taking the drugs. He latches onto this side because it is something he knows he can accomplish. Gauthak puts every ounce of his being into pulling the ship by dragging on a rope thrown from the deck.

Everyone aboard knows there is no way one lone figure can move a warship by himself and they all have a good laugh at his expense. Then he starts to move the ship. The laughter stops and jaws drop. Gauthak good at moving things. As a young goliath he could drag a one ton stone block up a hill to help build fortifications. Dragging a ship in the sea is very different, but fuelled by drugs, religious zeal and the spirit of Uisce he manages it. He continues to manage it for two hours. Vaygo directs the direction of Gauthak’s journey into long circle. At that point the drugs and the vision wear off. Gauthak collapses from exhaustion and starts to drown. The crew winch him aboard the ship. Anemos heals Gauthak using magic and commands him to not be exhausted. The drugs, vision, divine magic, religious zeal and simple suggestion all make a huge impression on Gauthak’s simple mind. He now believes that Anemos is Uisce’s divine instrument and speak her will. Gauthak now obeys Anemos and will find it very difficult to disobey and command from him. (It will required DC15 Charisma save to disobey). 


Scene: Randal’s Mill

Caleb suggests using The Bloody Coin to infiltrate Randal’s Mill. What no one really considers at this point is that he really means attack the settlement and kill everyone. Caleb uses silent image to disguise the crew to look more like the crew that they killed previously. The sail to Randal’s Mill dock, ostensibly being chased by The Seawolf. They convince the lookouts at the harbour that they are under attack. The lookout ring the alarm bells and run up the stairs to rally support.

Anemos, Caleb, Gauthak and Vaygo reach the main street of the small settlement and are met by a small militia of around a dozen people holding crossbows. Their leaders question them as to who they are, and what they want. Caleb tells them that they are being attacked by The Seawolf. That doesn’t really answer they question as to why these strangers are and why Captain Pike and Willian Morris are not with them. Then they notice that Caleb is wearing William Morris’ belt. This could have been explained away with cunning deception but unfortunately this is not the forte of any of the party. Caleb’s guilty look, having beaten Morris in single combat and taken his belt), an hesitation is the final spark to ignite the explosive tension. The militia leaders order an attack.

Anemos races forward and summons the power of Uisce, slamming his hammer into the ground he sends many of the militia flying away with a thunderous boom. The militia leaders, veteran of many sea battle and uncounted storms, stand their ground. They attack the isolated Cleric, using well practiced team tactics to bludgeon him into submission. The militia then open fire on him with the crossbows and he falls.

Vaygo and Caleb use ice knives and hails of thorns to neutralise the militias right flank. The left flank peppers them with arrows and Caleb raises a magic shield to protect himself. Gauthak roars into the fray against the militia leaders to protect his messiah Anemos. He is in a highly energised state thanks to the dangerous drugs given to him earlier by Anemos. With Cockeral pounding through his veins and religious fury in his soul Gauthak towers above the militia and despite being struck by many bolts and many mace strikes, he remains standing. 

Caleb and Vaygo engage is a protracted shooting match with the left flank of the militia until Caleb manages to send them to sleep with his magic. Finally they overcome the last of the veterans and all goes momentarily quiet.

They later realise that the Captain is watching it all through his scry-glass.


Scene: Aftermath

Vaygo heals Anemos with his gooseberries. He also resolves to cast gooseberry every morning. They notice that there are reinforcements coming, four smuggler patrols are coming with crossbows and dogs. These forces combined are a force equal to the militia and they decide that fleeing is the optimal course. Anemos instructs Gauthak to grab both of the militia leaders. Which he does. Caleb manages to persuade Gauthak that taking the stairs is more effective than jumping into the sea. They flee the village with the hounds of the militia closing fast. They cast off in a hurry, Caleb chiding the sailors for not coming to their aid in the battle. Anemos casts a fog cloud in he bank to obscure their escape and provide cover from crossbow fire. Vaygo casts gust of wind to blast the ship away from the cliff and out of range. Caleb returns fire with Silver Falcon.

They return to the ship for a well deserved rest. The Captain asks them why the attack the village when the objective was to gather information and then either sell the cargo, make a deal, take over the operation or inform the authorities. There is an admission that the mission was a small bit S.W.A.N.T.. The Captain and First Mate decide to torture the prisoners to make them more talkative. He then invites the party to cross examine them. They reveal that the smuggling operation has several ships that provide them with merchandise and that they have the support of two local nobles. 

The Captain appears to have a change of heart about the mission objectives since they last spoke. He is not pleased that the attack was so obvious, particularly because nobles are involved. He asks them to return and gather information about the village and the operation. Then they can proceed as they fit. He advises them not to kill nobles without thinking through the consequences. They start to plan their next foray. They note that no one who saw them is still alive so they should be able infiltrate their way back into the village. Using the same ship will be tricky though and Gauthak’s size could make him recognisable. But these are problems for another day.


Smuggler Intelligence

The following information has been gathered by Caleb, Aenmos, Vaygo, Commander Maersk and Captain Hunt:

The smugglers leader is called Risky Pete and he lives up to his name. Missing an eye, an ear and a few fingers. He wears a bat leather eye patch with three pearls. His has a room in the tavern. 

There are a couple of local nobles helping them:

Lord Morrison Norfolk of Litany, a dandy and a rockstar duellist.

Baron Sheffield Swift of Karst (first cousin of the Count Wayland Swift II), a plump and arrogant noble.


When the nobles, Norfolk and Swift visit, they often spend the night drinking in the local tavern with Risky Pete .

They occasionally have Torlandish games pitting contestants against a bear they trapped in the warehouse. The cliff and incoming roads are patrolled by pirates with war dogs. There are bulky smuggled items in the warehouse (whiskey, brandy, wine, rare woods, fine cloth) The real smuggling valuables (drugs, spices, poisons and weapons are in the mill cellar). More smuggled goods can be found in the cellar of the inn.


The main hub of the operation is the mill that has been taken over by the smugglers and they use this as a staging point for smuggling their goods, with the help of local nobles. There are veterans and bandits defending it. They have brandy, whiskey, drugs, rare wood and spices. The captured smugglers guess that the cargo could be worth up to 20,000gp value.